Chris Riddell
3D Artist
Cambridge, United Kingdom
Summary
With 18 years experience as a 3D Artist in the games industry I have produced exclusively for the PlayStation platform but have recent experience with PC development and mobile platforms.
As a highly motivated and self-taught CG artist I have always pushed the industries’ current tools to produce real-time art work of the upmost quality. Being interested in game engines, I have always enjoyed working with cutting edge technology to push the envelope of real-time graphics. I continue to provide creative input into producing some of the industry's best tools and rendering technology to produce work of excellent merit. As a keen learner and avid tech fanatic I always seek and pursue innovation.
Skills
3D ModelingRenderingLightingPBR TexturingTexture BakingEnvironment ModelingTeam Management3D VisualizationShader creationSource controlTool design
Software proficiency

Maya

Substance Designer

Substance Painter

Cinema 4D

ZBrush

Megascans

Quixel Suite

Unity

amplify shader for Unity

HardMesh

Photoshop

RealityCapture

Marmoset Toolbag
Productions
Mobile Game
Snow Forest Benchmark
Year
2018
Role
3D Artist/Tech
Company
Virtual Arts Ltd
Mobile Game
Orbital Flight Benchmark
Year
2018
Role
3D Artist/Tech
Company
Virtual Arts Ltd
Mobile Game
Lightstream Racer
Year
2018
Role
3D Artist/Tech
Company
Virtual Arts Ltd
Mobile Game
Cargo Racing VR
Year
2017
Role
3D Artist/Tech
Company
Virtual Arts ltd
Video Game
Killzone Shadow Fall DLC
Year
2015
Role
3D Artist
Company
Guerrilla Games
Experience
Principal 3D and Technical Artist at Virtual Arts Ltd
Cambridge, United Kingdom
Senior 3D Artist at Guerrilla Games
Amsterdam, Netherlands
January 2008 - January 2008
Principal 3D Artist at Sony Interactive Entertainment
Cambridge, United Kingdom
January 2004 - January 2017
3D Artist at Freestyle Games
Lemington Spa, United Kingdom
January 2003 - January 2004
3D Artist at Attention To Detail LTD
Warwickshire, United Kingdom
January 1999 - January 2003